An independent reference about story-driven video games. We do not show films, host files or viewing links, and we sell nothing; we are not connected with the former site on this domain.

Genres

Genres of story-driven games

Almost every game has a story, but in some the story is the main character. These games divide your attention between narrative and action in different ways: some consist almost entirely of conversations and choices, others punctuate chases with long staged scenes, and still others get by without a single word, telling everything through light, music and gesture. Below is a guide to the main genres, described in general terms, so you can figure out which pace and style of storytelling suits you best.

A genre hints at how the game will talk to you: with dialogue, with a chase, or with silence.

— From the editors

How this section works: genres are described in general terms, without titles, studios or scores. Check the age rating, length and accessibility settings on the page of each specific game.

Stories driven by conversation

Genres where decisions and dialogue matter more than reflexes.

Interactive drama

A game built like a story told in episodes: scenes with the characters, dialogue, choices and occasional action moments where you have to press a button in time. The main appeal is how your decisions change the characters' relationships and the ending.

Drama in games (in Russian)

Dialogue-driven adventure

You explore places, collect items, solve small puzzles and have long conversations with the locals. Branching conversations reveal personalities and open up new paths.

Mechanics

Mystery and investigation

You examine a scene, compare evidence and testimony, and then draw a conclusion. Good games in this genre let you get it wrong and honestly show where a bad guess led.

Documentary games (in Russian)

Wordless visual storytelling

Not a single line of dialogue: the story comes through the character's movement, light, color, music and the layout of the space. These games are usually short and leave plenty of room for your own interpretation.

Terms

Stories with action and suspense

Genres where the plot goes hand in hand with a chase, fear or a quiet walk.

Story-driven horror

Fear here comes not from sudden noises but from the story: a secret from the past, the hero's limited strength, silence in a hallway. Before buying, it's especially important to check the age rating and content description.

Game thrillers (in Russian)

The "walking sim"

A half-joking name for games with almost no fighting: you walk through the world, listen to voices, read letters and piece the story together from fragments you find. The pace is calm, yet the impression is often powerful.

Guides

Story-driven action

Shootouts, chases and fights are stitched together with long staged scenes. The camera behaves like it would in an adventure movie, and the game tries not to interrupt the action with loading screens and menus.

How to judge

How to find a genre that fits you

  • If you love conversations and consequences, start with interactive drama or a dialogue-driven adventure.
  • If you enjoy piecing a picture together from clues, take a look at investigation games.
  • If you want a calm evening with strong atmosphere, try a "walking sim" or a wordless story.
  • If you're ready for suspense, go for story-driven horror or action, but check the age rating first.
  • Before buying, see whether there are subtitles in a language you understand and options for text size.
  • Guides

    How to finish a story game without losing the thread: a step-by-step plan, plus the catalogue of our articles.

  • Mechanics

    Cutscenes and skipping them, quick-time events, branching dialogue, the journal and notes, saves and accessibility.

  • How to judge

    Your own criteria, no ratings: story and characters, weight of choices, pacing, accessibility, length and fair payment.

  • Terms

    A glossary: cutscene, quick-time event, branching, ending, motion capture, "point of no return" and more.

What we rely on

  • Federal Law No. 436-FZ of 29 December 2010 (in general terms)
  • Accessibility settings in game menus (in general terms)
  • Kinokorol editorial materials

We describe mechanics and settings in general terms. Every game has its own menus, option names and set of accessibility features, and they can change after an update, so check the game's own help pages and settings for exact details.