An independent reference about story-driven video games. We do not show films, host files or viewing links, and we sell nothing; we are not connected with the former site on this domain.

Guides

How to finish a story game without losing the thread, step by step

People rarely abandon story games because they're too hard. More often the story just slips away: a week goes by, the characters' names get mixed up, and you can't remember why you're heading to that house or whom you promised to help. It's also frustrating to miss an important detail because you were rushing to the next shootout. Below is an unhurried plan that helps you keep the story in your head from the first scene to the final credits.

A story rests on small things: a name in a note, a glance in a cutscene, a phrase dropped in passing.

— From the editors

How this section works: the advice is general and fits most story-driven games, from interactive dramas to adventures and action games. Menu names and how the journal works differ from game to game.

The road to the ending, step by step

If you don't need a step, just skip it.

Set up text and sound

Turn on subtitles, increase the font size if you sit far from the screen, and check whether speaker names are shown. Make voices louder than the music, especially in noisy scenes.

Mechanics

Don't rush

A story game rewards players who look around. Stop in a room, read the writing on the walls, listen to passersby finish their conversation: small things like these often hide the key to what comes next.

Genres

Read the notes and journal

Letters, diaries and the hero's notes aren't filler text; they're part of the story. The journal helps you remember who's who and which questions are still open.

Terms

Keep short notes

A couple of lines after an evening of play (who showed up, what was promised, which mysteries are hanging in the air) will save you from confusion after a break.

Questions

Save before branches

If the game lets you save manually, do it before important conversations and keep several separate saves. That way one bad decision won't wipe out hours of play.

Mechanics

Make honest decisions

Answer the way you would yourself, not the way someone else's playthrough suggests. The consequences of your own choice stay with you longer than any "correct" ending.

Drama in games (in Russian)

Stop at the right time

End the evening on a save at the end of a chapter, not in the middle of a tense scene. Then tomorrow you'll come back to the story curious rather than confused.

Late-night play (in Russian)

Kinokorol articles in English

This is where you'll find articles our editors write specifically for English-speaking readers of this reference.

Topics in progress

  • Closed captions versus subtitles: what story games offer and how to set them up
  • Co-op story nights: playing an interactive drama together on the couch
  • Talking about endings online without spoiling them for others
  • Watching streamed playthroughs: what viewers and creators should know about copyright

Editorial rules

  • Articles in this catalogue are written separately for each language version and are not translations.
  • Some articles link to third-party websites, including gaming services; we do not control their content, prices or terms.
  • We do not show films, host files or viewing links, and we do not publish advertising for games or services, rankings, prices or reviews.

If you're coming back after a long break

  1. Watch the recap

    Many story games show a summary of previous chapters when you load. Don't skip it: it's a quick way to remember where things left off.

  2. Open the journal and notes

    Reread the latest entries and the letters you found. They'll remind you what the hero is after and whom they owe something.

  3. Check your own notes

    Compare them with the in-game journal: sometimes your own lines capture more precisely what you felt and what you suspected.

  4. Start with a quiet scene

    If you can, walk around a familiar place and talk to the characters before moving the story forward.

Common mistakes

  • Skipping every cutscene and then wondering where a new character came from.
  • Playing without subtitles in scenes where music drowns out the voices.
  • Looking up online where a choice will lead and running into the ending there too.
  • Keeping a single save and overwriting it before every decision.
  • Playing the whole story in one sitting without letting events sink in.
  • Mechanics

    Cutscenes and skipping them, quick-time events, branching dialogue, the journal and notes, saves and accessibility.

  • Genres

    Interactive drama, dialogue-driven adventure, investigation, story-driven horror, the "walking sim" and wordless stories.

  • Terms

    A glossary: cutscene, quick-time event, branching, ending, motion capture, "point of no return" and more.

  • Questions

    Answers about this reference, story and choices, accessibility, age ratings and family agreements.

What we rely on

  • Accessibility settings in game menus (in general terms)
  • Kinokorol editorial materials

We describe mechanics and settings in general terms. Every game has its own menus, option names and set of accessibility features, and they can change after an update, so check the game's own help pages and settings for exact details.