An independent reference about story-driven video games. We do not show films, host files or viewing links, and we sell nothing; we are not connected with the former site on this domain.

Questions

Frequently asked questions

Here are the questions players and parents ask most often: about this reference itself, about story and choices, and about accessibility and family agreements. The answers are short; you'll find more detail in the other sections.

A spoiler doesn't cancel a story, but it takes away its one and only first time.

— From the editors

About this reference

What is Kinokorol?

An independent reference about story-driven, cinematic video games. We explain how cutscenes, camera work, choices, sound and subtitles are built and how to play a story attentively.

Can I watch movies or playthrough recordings here?

No. We don't show films or host files, playthrough recordings or viewing links. Install the games themselves from official stores; it's the safer way.

Why don't you name specific games?

Our goal is to teach you to spot the techniques on your own. A description of camera work, pacing or branching applies to any game, including one that comes out tomorrow, while a title quickly goes out of date.

Are you connected with the former site on this domain?

No. This domain used to host a film catalogue. Its materials were not preserved; we don't reproduce them and won't restore them.

Story and choice

Do my decisions really change anything?

It depends. In some games a choice leads to different scenes and endings; in others it only changes how characters feel about you and a few lines of dialogue. Even small consequences make the story yours, so it's worth answering seriously.

Should I replay for the other endings?

Only if you want to. Your first ending is your own story, and that's quite enough. A second playthrough is for those curious to see what would have happened with a different choice.

How can I discuss a story without spoiling it for others?

Give a spoiler warning up front and hide details behind a separate tag. Talk about feelings and techniques (the pacing, the music, the acting) rather than plot twists.

Is it okay to watch a streamer play the game?

Plenty of people discover story games that way, but remember: you only get one first playthrough, and it's better to make its decisions yourself. Creators of playthroughs should respect the rights holders' rules, and viewers should support the creators themselves rather than other people's copies of their videos.

Accessibility and family

What if I can't read the subtitles fast enough?

Enlarge the font, turn on a background behind the text and check whether you can pause the scene. If lines go by quickly and pausing isn't available, try sitting closer to the screen or turning on speaker names; that makes it easier to follow who is talking to whom.

What does a 16+ mark on a game mean?

In Russia, information products, including games, carry the marks 0+, 6+, 12+, 16+ and 18+. The mark tells you which age the content is intended for; look for details about specific scenes in the game's description.

How do I know whether a game has frightening scenes?

Read the content description on the game's page: it usually warns about violence, frightening moments and heavy themes. Some games also show such warnings before a chapter begins.

How can a family agree on playing time?

Decide in advance when the evening ends, and suggest stopping at a save at the end of a chapter. Playing the first evening together with your child will help you understand what the story is about and how it's told.

  • Genres

    Interactive drama, dialogue-driven adventure, investigation, story-driven horror, the "walking sim" and wordless stories.

  • Mechanics

    Cutscenes and skipping them, quick-time events, branching dialogue, the journal and notes, saves and accessibility.

  • How to judge

    Your own criteria, no ratings: story and characters, weight of choices, pacing, accessibility, length and fair payment.

  • Guides

    How to finish a story game without losing the thread: a step-by-step plan, plus the catalogue of our articles.

What we rely on

  • Federal Law No. 436-FZ of 29 December 2010 (in general terms)
  • Accessibility settings in game menus (in general terms)
  • Kinokorol editorial materials

We describe mechanics and settings in general terms. Every game has its own menus, option names and set of accessibility features, and they can change after an update, so check the game's own help pages and settings for exact details.